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From Low Poly, Texturing to Video Game Optimization
01.
Object Modeling
From low poly to sculpting, models are the foundation of any scene.
Every detail matters, and I strive to ensure that each model is both functional and aesthetically pleasing.
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02.
Sculpting
The final detailing of the geometry, which we will project onto the textures to define the object’s particularities.
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03.
Textures
I work on textures through the projection of detail from the sculpted models. This allows me to transfer all that detail to a simpler model without sacrificing quality.
I use the PBR pipeline, a standard that enables materials, even when stylized, to react to the lighting of the environment realistically, resulting in visually appealing outcomes.
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04.
Composition
The combination of basic shapes leads to complex scenes.
The simpler the foundations remain, the better they can be built upon, allowing complexity to arise from simplicity.
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05.
Lighting and Post-Processing
Objects and textures cannot be seen well without light to illuminate them.
Therefore, I ensure to create an atmosphere that enhances each element of the scene.
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06.
Optimization
Optimization is essential to ensure that environments are efficient and run smoothly across various platforms.
I focus on maintaining clean topology and use tools like Unity to achieve optimal performance, applying light baking techniques to improve lighting without compromising resources.