projects
Object Modeling, Sculpting, Texturing, Scenarios, and much more
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- Work for companies
- Textures
- Objects
- Sculpting
- Scenarios
- Dioramas

A fishing game developed by Kevin for mobile devices, which seeks to recapture the magic of old games. I was...

A video game developed by a Vietnamese studio, PyroPixel Games Studio, focused on PlayStation consoles. It is an action RPG...

This is part of the work I did as an environment artist and prop designer in Rivalia: Dungeon Raiders, available...

This is a commission I did for SixtyFour Designs for an exhibition called “Sharks! The Meg, The Monsters & The...

This was my first personal scenario to cover all aspects of development. I aimed for a Japanese aesthetic because I...

I am recreating the facade of the Arriaga Theater in my free time, sculpting the pieces while also optimizing the...

This diorama is based on Super Mario Wonder, and I designed it before the game was released as a challenge....

After having a diorama created and many more unused objects, I went all in on this new diorama. I was...

Reusing the objects from my Japanese scene, I decided to take a break and create a simple diorama, starting from...

After a streak of increasingly complex dioramas, I decided to create a simpler one with a clearer concept. I wanted...

I usually obtain textures through geometry projection, and this time, I wanted to challenge myself by using Krita to draw...

A stylized weapon that I set out to create to have another object to showcase. The textures are also PBR,...

This was a diorama I sculpted while studying Blender. t is focused on 3D printing and was divided into pieces...

This is a vintage phone that I modeled and textured to test my abilities in creating realistic and optimized assets...