A wonderfully messy diorama

This diorama is based on Super Mario Wonder, and I designed it before the game was released as a challenge.
I found it interesting to propose a traditional 2D Mario level on a 3D circular premise.
From there, I based it on the visuals from the only trailer available at that time, and I created two sides: one during the day representing a normal level, and the other at night representing when we collect the Wonder Flower.
The tornado at the bottom emerged at the last moment when I was unsure how to justify the base of the diorama, with the main concept being to use clouds to support it.
Collapse in the Japanese diorama

After having a diorama created and many more unused objects, I went all in on this new diorama.
I was clear from the beginning that I wanted to use the car, a road, and the building across from it, but I wasn’t sure about the base concept.
As I progressed, more ideas came to mind to fill the scene, and due to the shape it was taking, I concluded that it would be a good idea to give it a spherical shape, thus creating a small world collapsed under its own gravity.
Japanese street diorama

Reusing the objects from my Japanese scene, I decided to take a break and create a simple diorama, starting from the concept that it should be built on a hemisphere, and that the objects moving away from the base would deform accordingly.
The rest was the result of experimentation, and I discovered that wind is the best way to add movement to the scene.
It was my first diorama awarded by Sketchfab.
A dreamy bubble diorama

After a streak of increasingly complex dioramas, I decided to create a simpler one with a clearer concept.
I wanted to base it on the drawings of @shayminadesigns and have a Quagsire sleeping on top of a bubble
I also researched how to create the black outline to upload it to Sketchfab.