Orein Studio

A wonderfully messy diorama

This diorama is based on Super Mario Wonder, and I designed it before the game was released as a challenge.

I found it interesting to propose a traditional 2D Mario level on a 3D circular premise.

From there, I based it on the visuals from the only trailer available at that time, and I created two sides: one during the day representing a normal level, and the other at night representing when we collect the Wonder Flower.

The tornado at the bottom emerged at the last moment when I was unsure how to justify the base of the diorama, with the main concept being to use clouds to support it.

See the project on Sketchfab.

A Wonderfully Messy Diorama by kephas3d on Sketchfab

Collapse in the Japanese diorama

After having a diorama created and many more unused objects, I went all in on this new diorama.

I was clear from the beginning that I wanted to use the car, a road, and the building across from it, but I wasn’t sure about the base concept.

As I progressed, more ideas came to mind to fill the scene, and due to the shape it was taking, I concluded that it would be a good idea to give it a spherical shape, thus creating a small world collapsed under its own gravity.

See the project on Sketchfab.

Collapse In The Japanese Diorama by kephas3d on Sketchfab

Japanese street diorama

Reusing the objects from my Japanese scene, I decided to take a break and create a simple diorama, starting from the concept that it should be built on a hemisphere, and that the objects moving away from the base would deform accordingly.

The rest was the result of experimentation, and I discovered that wind is the best way to add movement to the scene.

It was my first diorama awarded by Sketchfab.

Japanese Street Diorama by kephas3d on Sketchfab